![]() The game is built on a new engine, according to publisher Activision, although just how new it is remains unclear.Ĭall of Duty developers have for some time now sacrificed some advanced graphical effects in order to achieve 60 frames per second visuals across all versions of the shooter. Infinity Ward announced Ghosts earlier this year for PC, PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and Wii U. Those two things are going to be significantly better on next-gen than they will on current-gen." Infinity Ward executive producer Mark Rubin "It boils down to two things: geometry and lighting. Those two things are going to be significantly better on next-gen than they will on current-gen." You see that geometry and it looks so good. But on next-gen you can see the bricks, like, physically they're there. On current-gen you'll walk by a brick wall and it'll be mostly flat and it'll just have a bump map or something. and every time I just catch a glimpse of it I'm like, wow, that looks so cool, is displacement mapping. You get really cool lighting on next-gen that you don't get anywhere near on current-gen. ![]() "One of the most obvious features next-gen has that current-gen doesn't have is dynamic lighting. ![]() "It's actually pretty pronounced," Rubin said of the graphical difference between the versions. Infinity Ward has said the difference in terms of visuals between the current-gen and next-gen versions of Call of Duty: Ghosts will be clear for all to see.Įxecutive producer Mark Rubin told Eurogamer the next-gen exclusive features that will have the most impact are dynamic lighting and displacement mapping.
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